Intermediate 25 min

🎉 Congratulations!

You’ve completed the Interactive Pathfinding: Dijkstra vs A on a Grid* tutorial!

What You Learned

By completing this tutorial, you now understand:

  • Grid to Graph Mapping - How 2D grids become graph structures
  • Dijkstra’s Algorithm - Finding optimal paths by exploring outward
  • A Search* - Using heuristics to focus search toward the goal
  • Algorithm Comparison - When to use each algorithm
  • Implementation - How to code both algorithms from scratch
  • Practical Application - Building your own pathfinding tools

Key Concepts Recap

Grids as Graphs

  • Grid cells = nodes
  • Movement between cells = edges
  • Movement costs = edge weights
  • Obstacles = no edges

Dijkstra’s Algorithm

  • Explores all directions equally
  • Uses priority queue with distance from start
  • Guarantees optimal paths (with non-negative weights)
  • Good for multiple goals or unknown goal locations

A* Algorithm

  • Uses heuristic to guide search
  • Priority = g(n) + h(n) instead of just g(n)
  • Usually explores fewer nodes than Dijkstra
  • Still finds optimal paths (with admissible heuristic)

When to Use What

  • Dijkstra: Multiple goals, unknown goal, no good heuristic
  • A:* Single known goal, good heuristic available, performance matters

Next Steps

Continue Learning

Advanced Pathfinding Algorithms:

  • Bellman-Ford - Handles negative weights
  • Floyd-Warshall - All-pairs shortest paths
  • Jump Point Search - Optimization for uniform grids
  • Theta* - Any-angle pathfinding

Related Topics:

  • Graph algorithms - BFS, DFS, topological sort
  • Dynamic programming - For pathfinding with constraints
  • Game AI - Using pathfinding in game development
  • Robotics - Real-world pathfinding applications

Practice Projects

  1. Maze Solver - Generate random mazes and solve them
  2. Game AI - Add pathfinding to a simple game
  3. Route Optimizer - Find optimal routes on real maps
  4. Multi-agent Pathfinding - Handle multiple units avoiding each other

Resources

Books:

  • “Introduction to Algorithms” (CLRS) - Chapter on shortest paths
  • “Artificial Intelligence: A Modern Approach” - Search algorithms chapter

Online:

  • Red Blob Games - Excellent interactive pathfinding tutorials
  • Wikipedia - Detailed algorithm descriptions
  • GitHub - Open-source pathfinding implementations

Final Quiz

Test your understanding one more time:

Share Your Achievement

You’ve learned fundamental pathfinding algorithms that power navigation apps, games, and robotics. Share your progress:

  • Build a pathfinding project and share it
  • Explain the concepts to someone else (teaching helps learning)
  • Contribute to open-source pathfinding libraries
  • Apply these algorithms to real problems

Thank You!

Thanks for completing this tutorial. Pathfinding is a fundamental skill in computer science, and you now have a solid understanding of two of the most important algorithms.

Keep practicing, keep building, and keep learning!