🎉 Congratulations!
You’ve completed the Interactive Pathfinding: Dijkstra vs A on a Grid* tutorial!
What You Learned
By completing this tutorial, you now understand:
- ✅ Grid to Graph Mapping - How 2D grids become graph structures
- ✅ Dijkstra’s Algorithm - Finding optimal paths by exploring outward
- ✅ A Search* - Using heuristics to focus search toward the goal
- ✅ Algorithm Comparison - When to use each algorithm
- ✅ Implementation - How to code both algorithms from scratch
- ✅ Practical Application - Building your own pathfinding tools
Key Concepts Recap
Grids as Graphs
- Grid cells = nodes
- Movement between cells = edges
- Movement costs = edge weights
- Obstacles = no edges
Dijkstra’s Algorithm
- Explores all directions equally
- Uses priority queue with distance from start
- Guarantees optimal paths (with non-negative weights)
- Good for multiple goals or unknown goal locations
A* Algorithm
- Uses heuristic to guide search
- Priority = g(n) + h(n) instead of just g(n)
- Usually explores fewer nodes than Dijkstra
- Still finds optimal paths (with admissible heuristic)
When to Use What
- Dijkstra: Multiple goals, unknown goal, no good heuristic
- A:* Single known goal, good heuristic available, performance matters
Next Steps
Continue Learning
Advanced Pathfinding Algorithms:
- Bellman-Ford - Handles negative weights
- Floyd-Warshall - All-pairs shortest paths
- Jump Point Search - Optimization for uniform grids
- Theta* - Any-angle pathfinding
Related Topics:
- Graph algorithms - BFS, DFS, topological sort
- Dynamic programming - For pathfinding with constraints
- Game AI - Using pathfinding in game development
- Robotics - Real-world pathfinding applications
Practice Projects
- Maze Solver - Generate random mazes and solve them
- Game AI - Add pathfinding to a simple game
- Route Optimizer - Find optimal routes on real maps
- Multi-agent Pathfinding - Handle multiple units avoiding each other
Resources
Books:
- “Introduction to Algorithms” (CLRS) - Chapter on shortest paths
- “Artificial Intelligence: A Modern Approach” - Search algorithms chapter
Online:
- Red Blob Games - Excellent interactive pathfinding tutorials
- Wikipedia - Detailed algorithm descriptions
- GitHub - Open-source pathfinding implementations
Final Quiz
Test your understanding one more time:
Share Your Achievement
You’ve learned fundamental pathfinding algorithms that power navigation apps, games, and robotics. Share your progress:
- Build a pathfinding project and share it
- Explain the concepts to someone else (teaching helps learning)
- Contribute to open-source pathfinding libraries
- Apply these algorithms to real problems
Thank You!
Thanks for completing this tutorial. Pathfinding is a fundamental skill in computer science, and you now have a solid understanding of two of the most important algorithms.
Keep practicing, keep building, and keep learning!